About Us
Hidden Sector Software, LLC is an independent studio dedicated to crafting challenging, deeply atmospheric games. We specialize in systems-based design, narrative-driven worldbuilding, and gameplay that rewards curiosity, experimentation, and critical thinking.
Our mission is to create experiences that respect the player’s intelligence and invite them to engage—not just react. We believe games should be more than consumable content; they should be immersive spaces for reflection, exploration, and meaning.
We’re a small team, but that’s by design. Hidden Sector is built on anti-hierarchical, anarchist principles: no bosses, no titles that gate power, and no empty corporate management layers. Every voice matters. Decisions are made collaboratively, consensus is prioritized, and creative control is shared—not imposed.
We operate on values of autonomy, mutual aid, and technical integrity. That means building software that’s as open, accessible, and sustainable as we can make it whether that’s a complex game system or a lightweight transit tool. We reject extractive industry norms and prioritize ethics over metrics.
Whether we’re building a post-collapse RPG about physics and resistance, or a Linux daemon to make daily life smoother, our goal remains the same: to make thoughtful software that empowers and challenges.
We make the games we want to play. We write the code we wish existed. We do it together.
Meet the Team

Ryott G.
Lead Developer
Ryott is the architect behind every system, sound, and story thread in ForceWeavers. A physicist by training and a worldbuilder by instinct, she fuses hard science with deep myth to create gameplay that feels both grounded and strange. Whether she's scripting emergent mechanics, shaping the collapse-era lore, or composing the ambient hum of forgotten machines, Ryott brings clarity, conviction, and a fierce creative vision to the project. Nothing in the game exists without intention — or her touch.

Julian M.
Concept Artist
Julian gives form to the forgotten. His art defines the look and feel of ForceWeavers—from weathered stone ruins and field-hacked machinery to the eerie silhouettes of post-collapse fauna. With a background in traditional drawing and an eye for mood over noise, he captures complexity in stillness. Every brushstroke serves the world’s tone: haunted, hopeful, and real. Julian doesn’t just illustrate what’s written—he shows us what was never said.

Lydia G.
Gameplay Designer
Lydia brings sharp intuition and a critical eye to every project she touches. As both a skilled playtester and an emerging game designer, she helps shape the player experience from the ground up—identifying subtle balance issues, exposing design flaws, and pushing for systems that feel intuitive yet deep. Her feedback is direct, thoughtful, and rooted in a deep love for challenging, meaningful gameplay. When Lydia says something “feels wrong,” we listen.